They can dash, or Boost, faster than normally walking but the system will overheat if the Boosts are used too often. A Mobile Suit (MS) can propel itself forward with built-in jets with the (or A) button. Movement on the battlefield is different than other Warriors titles. Leaving a zone allows it to recover itself. Occasionally, when the gauge is emptied, guard commanders take a last stand against the enemy pilot. As the guards within a zone are defeated, the gauge will gradually deplete. When trying to conquer a zone, the "health gauge" of the zone appears at the top of the screen. In each case, the war front is divided into ally or enemy areas marked as "zones". Many of these same features returned for the sequel.īattles can take place in space or on the surface of earth. Though originally made for the next-gen consoles, it has a PlayStation 2 revamp with new characters and Mobile Suits. Developers wanted to better capture the tension and flashy duels with higher rendering capabilities. With this in mind, the game was ultimately made to interest users who may not be familiar with either franchise. Though Koei's developers asked for supervision regarding the product's presentation, Bandai assured that they wanted to keep it true to Warriors genre with little alterations. Seeing the popularity of the Warriors games, they contacted Koei to make a Warriors version of the Gundam universe. The concept for the game began when Bandai Namco wanted to create a new genre for the Gundam series. "Dynasty Warriors" is most likely a marketing tactic to get Warriors fans outside of Japan to take an interest in the title. It is the first Warriors third-party collaboration title and the first Warriors title made for the seventh console generation. Dynasty Warriors: Gundam (ガンダム無双, Gundam Musou, Unrivaled Gundam) is a collaboration game between Bandai Namco and Sunrise's Gundam series and Omega Force's Warriors series.
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